Indirect command
Drop buildings and roads; your settlers choose their own jobs and routes. No micromanaging every villager.
Lay down buildings and roads — then watch your folk gather wood, quarry stone, haul it by donkey-cart and raise a thriving settlement, all on their own. You command the plan. They do the work.
Wainhold Frontier takes the Settlers II approach to control: place a building, draw a road to connect it, and your folk figure out the rest — pathing, gathering and relaying goods flag to flag until the whole economy hums.
Drop buildings and roads; your settlers choose their own jobs and routes. No micromanaging every villager.
Logs become planks, rock becomes blocks, the catch becomes food — each chain crafted across linked buildings.
Donkeys relay goods between flags. Busy roads pave themselves and earn faster horse-carts as traffic grows.
An orthographic Three.js world with sculpted terrain, cast shadows and a day/night cycle — press N to light the lamps.
The simulation runs headless and tick-perfect, fully decoupled from the graphics — ready for server-authoritative multiplayer.
A complete economy you can play in the browser today — nothing to install. Multiplayer is built into the foundations for later.
Every refined good is the end of a journey — harvested, hauled and crafted before it reaches the Warehouse, the beating heart of your realm.
Each structure has a job and a character of its own — a turning sawmill blade, a fenced plank yard, lantern-lit junctions at night.
Sign up for the closed beta — request your name on the founding rolls, and you'll get in the moment the gates open.
▸ Sign up for Beta