Indirect command
Drop buildings and roads; your settlers choose their own jobs and routes. No micromanaging every villager.
Lay down buildings and roads — then watch your folk gather wood, quarry stone, fish, farm and haul it all by donkey-cart, raising a thriving settlement on their own. Research upgrades, trade your surplus for gold, and raise soldiers to keep the raiders out. You command the plan. They do the work.
Wainhold Frontier takes the Settlers II approach to control: place a building, draw a road to connect it, and your folk figure out the rest — pathing, gathering and relaying goods flag to flag until the whole economy hums.
Drop buildings and roads; your settlers choose their own jobs and routes. No micromanaging every villager.
Logs become planks, rock becomes blocks, the catch becomes food — each chain crafted across linked buildings.
Donkeys relay goods between flags. Busy roads pave themselves and earn faster horse-carts as traffic grows.
Raise an Academy and spend gold on realm-wide upgrades — faster carriers, doubled goods, quicker training, even bridges across the water.
Train infantry and archers at the Barracks to defend your stores — then march them over a bridge to storm the enemy raid camp on its island.
An orthographic Three.js world with sculpted terrain, cast shadows and a day/night cycle — press N to light the lamps.
The simulation runs headless and tick-perfect, fully decoupled from the graphics — ready for server-authoritative multiplayer.
A complete economy you can play in the browser today — nothing to install. Multiplayer is built into the foundations for later.
A single hand-charted frontier: a great lake and its islets at the heart, the Whispering Pines and the Deep Glimmerwald along the treelines, and a raiders' camp brooding on its own island. Every game you carve your own roads and holdings across it.
Every refined good is the end of a journey — felled, mined, fished, farmed or hunted, then hauled and crafted before it reaches the Warehouse, the beating heart of your realm. Surplus rides the Trading Post cart out to market and comes home as gold.
Each structure has a job and a character of its own — a turning sawmill blade, a fenced plank yard, lantern-lit junctions at night.
A native window for the game — sign in and play your realm straight from your desktop. It connects to the live server, so it's the same account, saves and highscores as in the browser. An internet connection is required.
Prefer no install? Portable .exe (78 MB) — just run it, nothing to install.
.dmg and drag Wainhold Frontier into Applications.apt..deb — it opens in your software
installer; click Install. Dependencies are handled for you.sudo apt install ./wainhold-frontier_0.15.0_amd64.debTo remove it later: sudo apt remove wainhold-frontier
Works on virtually any distribution, sandboxed and self-contained.
⬇ Download Flatpak (v0.15.0 · 74 MB)sudo <your-pkg-manager> install flatpak and add Flathub).flatpak install --user wainhold-frontier-0.15.0.flatpak — or just
double-click it to open in your software centre. The shared runtime is fetched automatically.flatpak run io.thern.wainhold.chmod +x Wainhold-Frontier-0.15.0.AppImage — or right-click →
Properties → Permissions → Allow executing file as program.Every settler leaves a mark. Your score grows with every plank stockpiled, every workshop raised, every tile of road laid, every villager in your service.
Sign up for the closed alpha — request your name on the founding rolls, and you'll get in the moment the gates open.
▸ Sign up for AlphaA wagon, a handful of settlers, and a stretch of unclaimed frontier — that's how every Wainhold begins.
Wainhold Frontier is a laid-back medieval settlement builder forged in the spirit of The Settlers, with a good measure of Age of Empires and Warcraft in its blood. You don't command your people directly; you shape the land. Plant a Woodcutter by the trees, raise a Sawmill nearby, and link them with a road — then watch donkeys carry the logs while the sawyer turns them into planks. Every good is a little journey, and the whole settlement is a clockwork of those journeys humming along.
Quarry stone into blocks, fish the shallows into food, sow the farm's fields, and send hunters into the wilds. Train more villagers, stretch your roads across the map, and let a quiet, self-running little world grow out of the choices you make.
It's an early Alpha — rough edges and all — built in the open. Pull up a chair and help shape it.
An investment enquiry, a question, or a bug to report? Send a message and I'll get back to you.
Wainhold Frontier is built by a single person — a small indie developer with no studio behind him, no publisher, and no investors. Every building, every line of code, every donkey plodding down a road is hand-made in evenings and weekends.
That also means there's no paywall, no ads, and no loot boxes — just a game made for the love of it, built in the open. If you'd like to see the frontier keep growing, you can chip in toward the hours it takes to build. Even a small tip genuinely helps keep the lamps lit.
Curious who's behind it? Read my CV at cv.thern.io →
All donations go to PayPal info@thern.io — every coin goes straight into development. Thank you.